AI Insights · Timothy · January 2023
Top 5 Anime Games on Android in Finland Q4 2022
In Q4 2022, anime games on Android saw varied performance in Finland, with some apps experiencing significant spikes in revenue and active users.
In Q4 2022, anime games on the Android platform in Finland showcased a dynamic range of performances. Here's a closer look at the top 5 anime games during this period, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced a notable increase in weekly revenue, peaking at approximately $5.6K in the final week of December. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 45K in the last week. The game's weekly active users fluctuated, starting at 642K and ending at 739K.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., saw a significant revenue spike in the last week of December, reaching approximately $2.6K. Weekly downloads were consistent, with a minor dip in early December before rising to 102K by the end of the quarter. Active users remained robust, starting at 1.6M and ending at 1.7M.
The Seven Deadly Sins by Netmarble had a varied revenue trend, with notable peaks in late October and late November, reaching around $2.1K. Downloads saw a gradual increase throughout the quarter, peaking at 48K in the final week. Active users showed a slight decline, starting at 752K and ending at 806K.
ONE PIECE TREASURE CRUISE-RPG from Bandai Namco Entertainment Inc. experienced a significant revenue increase in the last week of December, reaching approximately $1.6K. Weekly downloads fluctuated, peaking at 51K in mid-December. Active users remained relatively stable, with minor fluctuations, ending the quarter at 353K.
One Punch Man - The Strongest by Moonton had a strong start in revenue with approximately $1.3K at the end of September, but experienced a decline throughout the quarter, ending at $207. Downloads saw a sharp decrease after the initial launch, ending the quarter with 15K. Active users remained relatively stable, starting at 1.07M and closing the quarter at 688K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.